How a chess game ends
Updated
A chess game is won by checkmate, when the opponent resigns, or when the opponent runs out of time. It is drawn by stalemate, by the same position coming up three times, by the 50-move rule, when neither side has enough material to checkmate, or when both players agree to a draw.
| Ending | Result | What happens |
|---|---|---|
| Checkmate | Win | The king is in check and has no legal way out. |
| Resignation | Win | One player gives up. |
| Time runs out | Win, or a draw | A clock reaches zero. Draw if the other side could never checkmate. |
| Stalemate | Draw | The player to move has no legal move and is not in check. |
| Threefold repetition | Draw | The same position comes up three times. |
| 50-move rule | Draw | 50 moves each with no capture and no pawn move. |
| Insufficient material | Draw | No series of legal moves could end in checkmate. |
| Agreement | Draw | One player offers a draw and the other accepts. |
Winning: checkmate, resignation or time
A chess game is won in one of three ways: by checkmating the other king, by the opponent resigning, or by the opponent running out of time on the clock.
Checkmate
Checkmate ends the game on the spot. The king is attacked, it can't step to a safe square, nothing can block the attack and the attacker can't be captured. The king is never actually taken off the board.
This pattern is called a back-rank mate.
If the player to move has no legal move but is not in check, that is stalemate instead, and it's a draw.Checkmate vs stalemate shows the difference with a short quiz.
Resignation
A player can resign at any moment, and the opponent wins at once. Strong players resign when they are sure the game is lost. Beginners usually do better to play on, because at that level a winning position still has to be won: opponents miss mates and walk into stalemate. ChessDays has a Resign button both against the bots and in online games.
Losing on time
When you play with a clock, a player whose time runs out loses, with one exception. Under FIDE's Laws of Chess, the game is a draw instead if the opponent could not checkmate by any possible series of legal moves: for example, if all they have left is a king, or a king and one bishop.
The FIDE test is strict: it asks whether a mate is possible, not whether it could be forced. A lone knight can sometimes still win on time, because the other side's own pawns or pieces could box in their king. The optional clock on ChessDays uses the simpler version: if your opponent has only a king, or a king with a single bishop or knight, running out of time is a draw.
Drawing: five rules
A game is drawn by stalemate, by threefold repetition, by the 50-move rule, by insufficient material, or by agreement between the players.
Stalemate
Stalemate happens when the player to move is not in check but has no legal move with any piece. Passing isn't allowed, so the game stops and it is a draw.
Threefold repetition
A game is drawn when the same position comes up three times with the same player to move and the same castling and en passant options. The three times don't have to be in a row. A well-known way it happens isperpetual check: one side gives check after check and the other king can never get away.
The 50-move rule
If each player makes 50 moves in a row with no capture and no pawn move, the game can be drawn. Any capture or any pawn move starts the count again. The rule stops a game from going on for ever when neither side can make progress, which is why it mostly matters in long endgames.
In over-the-board tournaments, a player has to claim a draw by threefold repetition or by the 50-move rule; the game doesn't stop by itself. On ChessDays the game ends automatically as soon as either one happens.
Insufficient material
A game is drawn as soon as neither side can checkmate by any series of legal moves. That covers king against king, king and bishop against king, king and knight against king, and king and bishop against king and bishop when both bishops stand on the same colour.
King and two knights is the case that surprises people. Two knights can't force checkmate against a careful defender, but a mate is possible if the defender walks into it, so the rule doesn't end the game. It usually ends by the 50-move rule or by agreement instead.
Agreement
Either player can offer a draw, and if the other accepts, the game is drawn. In tournaments you make the offer just after playing your move. In ChessDays online games there is an Offer draw button next to Resign.
Draws that need no claim: fivefold repetition and 75 moves
Under FIDE's Laws of Chess, two kinds of draw happen automatically, even if nobody claims them: the same position appearing at least five times, and 75 moves by each player with no capture and no pawn move. If the 75th move gives checkmate, the checkmate counts. They let an arbiter stop a game that would otherwise never end because neither player claimed the earlier draw.
The Iron Rook's line when a game is drawn: “A draw. The fortress holds.”
Questions people ask
- Is perpetual check a draw?
- Not as a rule of its own. Endless checks lead to the same position coming up again and again, so the game is drawn by threefold repetition, or because the players agree.
- Does the 50-move rule mean 50 moves in total?
- No. It means 50 moves by each player, so 100 moves in a row counting both sides, with no capture and no pawn move. Any capture or pawn move starts the count again.
- Does a repeated position have to come up three times in a row?
- No. The three times can be spread across the game. What matters is that the pieces stand on the same squares, the same player is to move, and the castling and en passant options are the same.
- I ran out of time, but my opponent only has a king left. Who wins?
- Nobody. A bare king can never give checkmate, so the game is a draw even though your clock ran out.
- Is stalemate a win for the player with more pieces?
- No. Stalemate is always a draw, however much material one side has.
Keep learning
- Checkmate vs stalemateNo moves and in check: you lose. No moves and not in check: it is a draw.
- Chess piece valuesPawn 1, knight 3, bishop 3, rook 5, queen 9. A guide for trades, not a rule.
- How to play chessTrap the other king so it cannot escape. Here is the whole game in plain words.
- Back-rank mate and how to stop itA rook or queen mates a king trapped behind its own pawns.